Hi,
This is a developer blog by one of the developers on the game "Knock-off". The game is developed in the course Computer Game Design (DH2650) at KTH.
During our first "real" meeting we discussed the different game ideas that people had come up with. Some of them are depicted in the mindmap below.
One of them was a Puzzle/point and click-game where you played as a really lazy person who tried to get out of doing stuff and had to innovate to do so. Another was a kind of live action (imported into the game engine), story based game about aliens. The idea we settled for however was the idea about a first person 3D shooter that was kind of like Super Smash Bros married with quake. Instead of having health points like in most other shooters, you would have a knock back percentage, and at some point you will get knocked back so far so that you can't get back to the platform. We decided it would be a split screen game for PC, played on controllers. But this is all up for discussion later. We also divided some responsibilities.
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