torsdag 7 december 2017

Final presentation

Today we had the final presentation, people seemed to like the game, even though we had some problems with the demo players exploiting the rocket jump ability. Above is the trailer that I made last night, in the last working hours before the presentation. Overall I'm super happy with the project and the game. I really think this game has potential and I plan to continue developing it! It seems like at least a few of the other people in the group wants to do that too.

Progression

We have worked super hard the last couple of days, and progression has been made in so many areas. New abilities, assets and much more. The game now looks like this. My wrist is now totally destroyed after all programming so unfortunately my blog posts will be kept fairly short. I implemented the new dash move, put all the assets and material on the levels and updated to a more central player color system. I also communicated with my friend Jon Persson who made the music theme for the game. I also changed the explosion algorithm to work more fluently.




I created the logo in Adobe Illustrator: